Thursday, July 21, 2016

BUCKEYE SHOOTING DRILL



Buckeye Shooting works on perimeter shooting, ball handling, and conditioning. 
Line of 1's have a ball. 
Line of 2's start just inside the sideline. 
Line of 3's have a ball and line up along the lane line. 

1 and 2 start at the same time. 1 speed dribbles around the cone. 2 sprints around the cone. Designate that 1 goes closest to the cone and 2 goes over 1 to avoid a collision. 2 will spot up at spot they want to shoot from. When 1 goes around the cone they make a pass to 2. 2 shoots. 1 continues and receives a pass from 3. 1 shoots. Each player gets their own rebound. Players rotate 2-1-3.     

Drill Variation:  Require 1's (ball handlers) to make a dribble attack move during their speed dribble.

Saturday, May 28, 2016

2 DRILLS TO HELP FINISHING AT THE BASKET


LOUISVILLE 1-ON-1
1 starts at the elbow while X1 starts right underneath the basket. On coach's call, 1 dribbles around the cone and attempts to get to the basket while X1 sprints to touch the cone. X1 attempts to stop the score.

If 1 scores, they go back to the offense line. If X1 gets a stop, they go to the offense line and 1 goes to the defense line.     







MICHIGAN DRILL
1 and 2 both face the basket.
1 places the ball on 2's back.
1 rips the ball off 2's back and attacks the basket.
When 2 feels the ball leave their back they can start to defend as 1 attempts to finish at the basket.      
   

Tuesday, March 29, 2016

COACHING VIDEO NOTES: LARRY EUSTACHY "CREATING TOUGHNESS"

The following notes were taken from a coaching video by Larry Eustachy titled "Creating Toughness". The video was made when Eustachy was the head coach at Iowa State.  He is the current coach at Colorado State.


In creating toughness, it starts with the coach.


Eustachy feels that coaches with the label “player’s coach” don’t last long.  Considers himself a demanding coach. Coach needs to be demanding.


Coaches need to have that first day excitement every single day of the season. Your players deserve it.


A coach can be demanding without cursing or raising their voice if it isn’t their way.


You can be demanding, but there has to be some fun/enjoyment so they want to come back.


You can’t ask more of the individual or team than they can give you. Coach has to understand their team and where they are at.


The start of creating toughness...His team prides themselves on being the strongest team in the conference (physical strength). All the weight room time gives your players an edge physically and mentally. Knowing the work they put in, they see results physically, and they believe they are stronger.


Create adversity in practice. Put the players in stressful situations.  You can certainly be complimenting along the way.


Start practice with 5 sprints in 30 seconds.


In practice drills they have no out of bounds.  Gets players in habit of getting after loose balls.
During scrimmage time they use regular out of bounds rules.


95% of coaching is getting players to play hard.


If a player falls down, gets knocked down they must get up within 2 seconds or the team runs. Obviously if they are hurt, stay down.

5-MAN WEAVE
Go up and back two times.  Have two groups and take turn with their reps.
  • If you miss the shot on the last time, you do it again
  • If you don’t catch the ball with two hands, you do it again
  • If the ball hits the floor, you do it again

FULL COURT 4-ON-4 DRILL

  • If a team scores at one end, they keep the ball and continue to try and score at that end.
  • If defense gains possession they transition to the other end and attempt to score.
  • Emphasize things you want to work on. This can change every time you do this drill.
    • Whatever you emphasize that day must be done or there will be a consequence.
    • If it’s hands high on a closeout that is being emphasized and a player doesn’t do it, then the team runs.
  • Any turnover results in running at the end of the drill.  If White team has three turnovers, they run three sprints.
  • This drill also works well in 3-on-3.


Some coaches want practice to go smooth.  Smooth is no good. Things going wrong is good. Makes the players and the team tougher.


3-ON-3 BLOCKOUT DRILL
Three lines outside the three point line; one at the top of the key and one on each wing. The first three are defenders, the next three are offense.  Back the three lines back to give the 3-on-3 space to play.  They play 3-on-3.  The defense needs to get three stops in a row to get “out”. If the defense gives up an offensive rebound and still get a stop, it doesn’t count.  Need to get three stops in a row without giving up an offensive rebound. Each possession a new offensive team comes in so the defense is going against fresh players to make it more challenging.


THE MAN DRILL
5-on-5 halfcourt drill. 60 second drill
Offense cannot dribble, must catch with two hands, can’t travel, and no handoffs. Defense tries to prevent the offense from catching the ball.
Each offensive player keeps track of how many catches they had in 60 seconds. Then switch offense and defense.  New defensive players guard the player that guarded them.  At the end of this 60 seconds determine which player had the least number of catches. That player loses and has a consequence. If they tie, shoot a 3 to determine the winner.

Don’t take the fun out of it.  Be demanding. The players will know if you genuinely care about them. They will buy in if they know you care.

Sunday, March 20, 2016

JAGUAR 4-ON-4 DRILL


Jaguar 4-on-4 can give you both an offensive and defensive focus for your players. On offense you can have your team work on specific cuts, screens, or reads against pressure defense.  This drill also forces your players to offensive players to be strong with the ball, and execute great pivots.  On defense you can specify certain parts of your defense you need work on (stance, seeing both player and ball, jumping to the ball on the pass, etc).  

In Jaguar 4-on-4, the offense cannot dribble, but they are looking to score while the defense attempts to get stops. 

Each team gets 90 seconds to play offense. Most points, wins. You can add as many rounds as you like for the drill.  Each team gets to play offense and defense the same number of times.

SCORING FOR OFFENSE:
made baskets = 2's and 3's
1 point for each complete pass

SCORING FOR DEFENSE:
2 points for a forced turnover
1 point for every touch of the ball. Even if the offensive player continues to gain possession of the ball and the defensive player touches the ball, it is a point for the defense.

DRILL VARIATIONS:

Give the offense 1 or 2 dribbles each time the catch the ball.     

Tuesday, September 29, 2015

TWENTY SHOOTING DRILL

I'm always looking for different ways to incorporate shooting into my practices. I typically try to use drills that are as game-like as possible. But, there are occasions when I am looking to work on getting more shots up so our players can work on technique, confidence, shooting under pressure, or just getting some reps. 

The 20 SHOOTING DRILL will get your players a lot of shots with some pressure added.  

  • Put three players at each basket with one basketball. 
  • Players are competing against the other players at their basket.
  • First player to 20 points, wins. 
  • Each player keeps their own score, and calls out their score after each make.
  • Shot made inside the three point line = 1 point
  • Shot made beyond the three point line = 2 points.
  • All shots must be 15 feet and beyond.
  • Player shoots until they miss and when they miss a new shooter comes in. Shooter cannot shoot from the same spot two shots in a row.     
You can add other variations to this drill like:
  • Have players shoot from specific spots on the floor.
  • Put a time limit on the drill and when time expires, the player with the most points, wins.
  • Add a second ball to increase the number of shots
  • Give a bonus point for making five shots in a row

Sunday, August 30, 2015

TEAM 1-ON-1 DRILL

This is a very competitive defensive drill that focuses on closeouts, on the ball defense, offensive skill, and it is all done with some peer pressure. The scoring is as follows:  Defense gets 1 point per clean stopclean stop = preventing the offense from scoring while not giving up an offensive rebound. At the end of the drill (9 minutes) the team with the most clean stops, wins. 

To make the drill more game-like you can limit the number of dribbles the offense can take.  I like to limit the offense to 3 dribbles.


Divide players into 2 separate teams This is a 9 minute drill. Coach passes to the offensive player. The defender must closeout and defend the ball. They play 1-on-1. After one rep, the next offensive and defensive player jump in quickly to get their rep. Repeat. After 1 minute 30 seconds switch offense and defense and repeat.



Repeat the same from the top of the key. Each team gets 1 minute 30 seconds on offense and defense. Keep track of points (1 point per clean stop).  







   
Repeat the same from the top of the key. Each team gets 1 minute 30 seconds on offense and defense. Keep track of points (1 point per clean stop).











DRILL VARIATIONS
*The team that wins 2 of the 3 spots on the floor, wins the drill. 
*Switch spots on the floor to perform the drill. 

Wednesday, August 26, 2015

PREPARE YOUR TEAM FOR THESE 20 LATE GAME SITUATIONS

I have put together a list of late game situations that coaches need to prepare their team for.  You may not even encounter some of these situations during the season, but don't get caught off guard, and prepare for them. These are situations that as a coach you need to think about so you at least know what your choices will be if you are faced with them.

  1. Score is tied or you are behind. Full court. Baseline OB. Dead Ball. Less than 3 seconds on the clock.
  2. Score is tied or you are behind. Full court. Baseline OB. Dead Ball. More than 3 seconds on the clock.
  3. Score is tied or you are behind. Full court. Baseline OB. Clock is running.  Less than 3 seconds on the clock.
  4. Score is tied or you are behind. Full court. Baseline OB. Clock is running. More than 3 seconds on the clock.
  5. Score is tied or you are behind. Sideline OB near half court. Less than 3 seconds on the clock.
  6. Score is tied or you are behind. Sideline OB near half court. More than 3 seconds on the clock.
  7. Score is tied or you are behind. Sideline OB near free throw line extended or lower.  Less than 3 seconds on the clock.
  8. Score is tied or you are behind. Sideline OB near free throw line extended or lower. More than 3 seconds on the clock.
  9. You are behind 2 or 3 points with a few seconds left and your player is at the free throw line with one shot. 
  10. Tie game with one minute left to play. Your team has the ball.  When do you attempt to score?
    1. Do you hold the ball for one shot?
    2. Do you take the first available shot?
  11. Tie game. Your team has the ball with 10 seconds to play. No timeouts. What do you want your team to run?  Do you want them to attack the rim? Get the ball inside? Run a specific set play? Who do you want to take the shot?
  12. You are down 3. Opponent has the ball with 10 seconds left.  Do you foul or play it out?
  13. You are down 3. Opponent has the ball with 4 seconds left. Do you foul or play it out?
  14. You are down 3 and on defense. If you decide to not foul on a big possession late in the game, how will your team defend ball screens?
  15. Your team is on defense. You are behind by 1 point with 30 seconds left in the game.  The offensive team is in the bonus. When, if at all, do you foul?
  16. You are ahead by 2 with 10 seconds left in the game.  You are on defense.  Offense will take the ball out baseline OB and has to go the length of the court. Offense is in the bonus. How do you defend them? 
    1. Do you apply a full court press?  If so, what type?
    2. If you don't apply full court pressure, where do you start defending the ball?
  17. You are on defense.  Your team is ahead by 4 points with 20 seconds to go.  You have two fouls to give.  Do you have your team commit non-shooting fouls?
  18. You are down 10 points with three minutes to go in the game. At what point to you start fouling and put the other team on the free throw line?
  19. You are ahead in a one possession game (1, 2, or 3 points). Your team is on defense. The opposing team calls a timeout with 8 seconds to play.  You've played zone defense the entire game.  Do you play man-to-man on this last possession if it is something you have in your team's arsenal?
  20. Do you have a delay game on offense when you are attempting to secure a lead late in games? If so, when do you start using it?